Saturday, July 7, 2012

The End of the End

Okay, got healed up and equipped with magic lifebringing water and returned to the Eye. In doing so, my controller ran out of batteries so I had to switch to my old Gamecube controller. It was NOT MADE for 1-dimensional movement, I can tell you that. Neither the stick OR the d-pad are working as well as the wiimote's d-pad did. But never mind that.
After killing the Wizards in the Eye Room, the compass shows up out of nowhere! Hurrah for that! I now know what I already proved in the last entry, that the princess is in the Left Eye Room! It also makes the dungeon look like a Terminator. Or the guy from Treasure Planet.
I am now stuck. Patra is yet to be seen with the map, even though I've been told he has one. I refuse to believe that this quote is a useless one since NOBODY would let such a thing slide. There must be some more rooms. Luckily skulls have a specific shape, and since the dungeon is clearly meant to be symetrical, I think I know where these extra rooms would be.
I am correct, and THERE'S PATRA. COME HERE YOU LITTLE BITCH. CONTROLLER, DON'T FAIL ME NOW.
DOWN GOES PATRA, HERE COMES THE MAP! HUZZAH! And it looks like there's ANOTHER room above me! This skull has bigger cheeks than I thought. Someone needs to go on a diet.
The wall goes down, as do I. This controller is shitting me to death. I get back there (drink a potion) and defeat them ALL. Nothing happens, though. I'm beginning to doubt my own brain, here. If a room doesn't have any closed doors, there's really not much point in clearing them of enemies. There's nothing to gain and everything to lose.
UNLESS. HOLD ON. THERE COULD BE A SECRET ROOM. They've been throwing bombs at me this whole time and this dungeon seems to have a fetish for bombable walls. This room can't not have a purpose.
I bomb the wall... SOMETHING THERE! WOOHOO! Enemies, but also stairs! They nearly kill me but I get through and find... a Red ring?
RED RING. LESS DAMAGE. EVERYTHING IS WONDERFUL. I look like Santa, now!
All that's left to do is check the rooms on the far left. Dying another time, I make my way there. It takes a while. I take half damage, though, so wizards are less of a pain. As are most others, come to think of it. It's awesome.
I get to below the unseen rooms, but bombing them doesn't do anything. I'll try going from the right... the first one doesn't open from the right, either. Maybe the room above it can be entered? Nope. The one above that? There is no one above that. I bomb it anyway, but I guess the secret corner room was a right-side specific thing. I guess there's a staircase somewhere I haven't gone into. But I've been to EVERY OTHER ROOM!
I just looked back through my notes and realized there was a staircase in a Patra room that I never actually went through. Clever work, Sean. Good on you. I find it again and go through, coming out in a Wizard  room with no doors. Oh, wizards. Oh, walls. I remember when you were both things that could stand in my way. Wizards die, walls explode.
I enter the next, final undiscovered room and find an annoying combination of wizards and Bubbles. They die, but then what is there to do? There must be a secret staircase.
I push some blocks until I find something that gives, opening a staircase in the corner. Inside, another arrow. This one's a different colour, though. Must be an upgraded version. Gee, thanks for giving me a new weapon in the final dungeon, game. I really needed that.
Wait. Maybe I DO need it. Maybe it's like the Light Arrows in the other games, and Gannon needs to be hit with one to be damaged.
THEREFORE.
I AM PREPARED.
TO FACE THE BOSS.
I look back through my last post and find what path I took to get to the boss, running through it again. It's all about to end, readers. I'm about to take on Gannon.
Here we go.
I ENTER. I hold up the Triforce and he appears to ominous music, only to vanish again. I attack the thin air. It's working this time! I don't know what's changed, maybe now I'm actually aiming properly. I attack again and again, all the while avoiding his fireballs.
Finally, I hit him and he turns brown! Is this it? Is this his defeat? I attack, but nothing happens. The arrow! Equip, shoot...
GANNON EXPLODES INTO DUST, LEAVING HIS PIECE OF THE TRIFORCE ON THE FLOOR. I PICK IT UP, OPENING THE DOOR TO THE NEXT ROOM, WHICH I RUN THROUGH. ATTACK THE FLAMES.

THE PRINCESS IS SAVED!
"THANKS LINK, YOU'RE THE HERO OF HYRULE."
"FINALLY, PEACE RETURNS TO HYRULE. THIS ENDS THE STORY."

Music plays and I lie back on my bed in my mother's house, a large grin on my face. I've beaten The Legend of Zelda, one of the most important games to have ever be released on the NES. I started this quest in another suburb, when my parents were still married. Since then I've lost and gained a number of new friends, attended university, and stopped playing video games altogether. I've just been sitting on the internet, doing almost nothing important.
But today I did something. I played a video game and beat it after starting it nearly two years ago. Not only that, but I've blogged about it since day negative 62 or something. Now, the story is finished, and I can rest knowing that I've actually finished a project I started on. Maybe I can get started on finishing all the others.
And now, readers, I thank YOU. The ones who read this. Whether you followed this story from the beginning, somewhere in the middle, or you're reading it now, after its completion... thank you. Thank you for taking your time to read the bloggings of a geeky kid who strived not to achieve greatness, but to finish something for once in his life. This has been more than just a playthrough of Zelda for me, and I hope that it's been more than that to you, if only because of the personal touch added to these posts through my own personal writing style and numerous curse words.

Now, I will leave this blog and its 32 posts in cyberspace, for anyone else to read and as a memorial of this particular event in my life, however insignificant.
Once again, thank you.

 - Sean Mackey, Gamer.

P.S: Fuck the Second Quest. Just no.

2 comments:

  1. Congratulations!! I'm kinda doing the same, but cheating a bit. I'm playing ALL of the Zeldas, so for this game (to save time) I'm using a walkthru. That makes the problem solving a lot easier, but the enemies just as freaking annoying.

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  2. Well, just read through all of this... Not sure if you still check the comments but anyway... It was fun, just reminded me when I first finished that good ol'LOZ, with the hard enemies and the things hidden everywhere. I was about 11, that was some 22 years ago so we just hadn't the option of running on internet to check things when we got stuck, so it was all about helping each others (a few friends were playin too). Nice times, but now I feel old somehow :p

    (oh, and 2nd quest is a real bitch, with rooms that could make you lose permanently a heart container and all those special ghosts stealing your sword for good... Don't try it if you're not ready to suffer)

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